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ENDER’S GAME Quiz: Chapter Questions, Comprehension, PDF

    These Ender’s Game chapter questions hold students accountable in reading the entirety of Orson Scott Card’s novel. 5 reading quizzes, ten questions each, grades 6–10. Cut and paste questions from the list, or download the PDF. DOCX format and answer key are also available.

    Looking for a single whole-novel reading check? Ender’s Game Reading Test covers the entire book.

    For discussion questions following the same reading schedule, see Ender’s Game Discussion Questions.


    Ender’s Game Quiz Schedule

    The reading schedule below divides the novel into five sections of roughly equal length. Ten comprehension questions accompany each reading. The same schedule applies to the Ender’s Game Discussion Questions, so the two resources work together.

    • Quiz 1: Chapters 1–6
    • Quiz 2: Chapters 7–8
    • Quiz 3: Chapters 9–11
    • Quiz 4: Chapters 12–13
    • Quiz 5: Chapters 14–15

    Ender’s Game Quiz 1: Chapter Questions for Chapters 1–6

    Ender's Game quiz questions for educational and literary analysis.

    FREE: Download or print the PDF as shown | cut and paste from the list

    PURCHASE: PDF, DOCX, and answer key

    1. Why must Ender go to the doctor at the beginning of the novel?
      • A. To have a brain implant removed.
      • B. To undergo psychiatric testing.
      • C. To receive mechanical eyes.
      • D. To meet his new baby sister.
    2. What do others call Andrew “Ender” Wiggin as an insult?
      • A. Zebroid
      • B. HAL-1000
      • C. Third
      • D. Offender
    3. Why does Stilson beat up Ender in the hallway after school?
      • A. Ender told on Stilson.
      • B. Ender keeps winning all the class assignments.
      • C. A girl in class likes Ender more than Stilson.
      • D. Trick question! Ender beats up Stilson.
    4. Which member of the Wiggin family is cruel and vicious?
      • A. Valentine
      • B. Peter
      • C. Ender’s Mother
      • D. Ender’s Father
    5. The telling of the narrative is often interrupted by…
      • A. Discussions by military agents.
      • B. Daily news reports.
      • C. Excerpts from Ender’s diary.
      • D. Announcements from a loudspeaker.
    6. Colonel Graff tells Ender that in order to go to Battle School he must…
      • A. Become a killer.
      • B. Get Valentine to quit.
      • C. Convince his parents.
      • D. Volunteer on his own.
    7. The government sends kids to Battle School because…
      • A. They can brainwash the kids and control the society.
      • B. The nations of the Earth are in constant war.
      • C. They are preparing for war against aliens.
      • D. They reduce the population by eliminating the weak.
    8. Who is the narrator telling the story of Ender’s Game?
      • A. An unknown being
      • B. Valentine Wiggin
      • C. Ender
      • D. An ancient history teacher
    9. Colonel Graff wants Ender to feel _____________ in Battle School.
      • A. Powerful
      • B. Loved
      • C. Uncontrollable anger
      • D. Lonely
    10. Ender hacks into the computer system at Battle School to…
      • A. Change his scores.
      • B. Read his government records.
      • C. Pull a prank on a bully.
      • D. Trick question! He fails to hack into the system.

    Ender’s Game Quiz 2: Chapter Questions for Chapters 7–8

    Ender's Game quiz for 2nd to 8th grade students, focusing on key plot points and characters.

    FREE: Download or print the PDF as shown | cut and paste from the list

    PURCHASE: PDF, DOCX, and answer key

    1. At the beginning of Chapter 7, Ender’s life turns upside down when…
      • A. He falls in love.
      • B. He is promoted.
      • C. The school is under attack.
      • D. His friend dies in an accident.
    2. What do humans call the enemy aliens?
      • A. Slicks
      • B. Buggers
      • C. Sandworms
      • D. Spheroids
    3. Ender’s favorite video game in Battle School involves…
      • A. Killing aliens.
      • B. Moving trapped people through underground tunnels.
      • C. Sailing ships on the ocean.
      • D. Magical landscapes and creatures.
    4. Petra gives Ender lessons in…
      • A. Shooting.
      • B. Trigonometry (math).
      • C. Dancing.
      • D. Kissing.
    5. What does Ender think of Bonzo as a commander?
      • A. He is an effective leader to be admired and copied.
      • B. He has no mind for strategy.
      • C. He needs to learn to create discipline.
      • D. He excels at making the soldiers love him.
    6. What does Bonzo order Ender to do during the battles?
      • A. Guard the gate.
      • B. Create distractions.
      • C. Stay behind and do nothing.
      • D. Trick question! He gives no orders.
    7. What happens when a student is hit with the light gun?
      • A. Their suit cannot move.
      • B. Their team loses; the match is over.
      • C. They fall unconscious until the match is over.
      • D. A machine pulls the “dead” from the battleroom.
    8. Ender decides that ______________ is an effective battleroom technique.
      • A. Hiding under the water.
      • B. Attacking feet first.
      • C. Blowing up your own gate.
      • D. Shooting above your target.
    9. How does the school punish bullying?
      • A. Bullies are demoted to a lower rank.
      • B. Offenders receive painful electric shocks in public.
      • C. They might have to do some extra chores for a week or two.
      • D. Trick question! The school does not punish bullying.
    10. At the end of Chapter 8, Ender is concerned that he is…
      • A. Too kind.
      • B. Too violent.
      • C. Not smart enough.
      • D. Too clumsy and physically awkward.

    Ender’s Game Quiz 3: Chapter Questions for Chapters 9–11

    Ender's Game quiz questions for educational and literary analysis.

    FREE: Download or print the PDF as shown | cut and paste from the list

    PURCHASE: PDF, DOCX, and answer key

    1. The adults in charge of Ender are concerned when…
      • A. His game runs strange programs.
      • B. He starts having problems eating and sleeping.
      • C. He is unusually cruel.
      • D. He starts losing on purpose.
    2. Ender does not answer letters from Earth because…
      • A. He blames his family for his life.
      • B. He breaks down whenever he tries to write back.
      • C. He does not receive any.
      • D. He cannot relate to normal people.
    3. What does Peter want Valentine to help him do?
      • A. Cheat in school.
      • B. Commit suicide.
      • C. Get their parents to forget Ender.
      • D. Control world politics.
    4. What is the real name of the writer known as Demosthenes?
      • A. Valentine
      • B. Colonel Graff
      • C. Alai
      • D. Major Anderson
    5. What does Commander Ender think of his new soldiers?
      • A. They are too experienced and set in their ways.
      • B. They are inexperienced, but they learn quickly.
      • C. They are the best soldiers from every other army.
      • D. They are athletic and strong but unintelligent.
    6. Ender loses his first battle as commander because…
      • A. Major Anderson made it unfair.
      • B. His soldiers decide not to fight.
      • C. He makes “every launchy mistake in the book.”
      • D. Trick question! He wins.
    7. It is clear to the reader that the Battle School leaders…
      • A. Will never change the rules of the battleroom.
      • B. Will change the rules whenever they want.
      • C. Believe that the aliens will never win.
      • D. Believe that humanity cannot win.
    8. What is Ender’s greatest strength as a commander?
      • A. Cheating
      • B. Organizing complicated attack formations
      • C. Befriending his soldiers
      • D. Trying new things
    9. What does Ender study to learn about battle strategy?
      • A. Chess tournaments
      • B. Old war videos
      • C. Waves, clouds, stars, and other natural phenomena
      • D. Animals (especially insects)
    10. What task does Ender assign to Bean?
      • A. Cleaning the toilets
      • B. Thinking up stupid ideas
      • C. Physical training
      • D. Spying on the other armies

    Ender’s Game Quiz 4: Chapter Questions for Chapters 12–13

    Ender's Game quiz questions about the novel's plot and characters for educational purposes.

    FREE: Download or print the PDF as shown | cut and paste from the list

    PURCHASE: PDF, DOCX, and answer key

    1. Ender almost dies when…
      • A. One of his experiments launches him out in space.
      • B. He poisons himself.
      • C. He learns a government secret.
      • D. A group of students decide to murder him.
    2. Bonzo stops despising Ender when…
      • A. Ender has an emotional breakdown in the command room.
      • B. Ender beats him to death.
      • C. Bonzo gets his own command.
      • D. Bonzo defeats Dragon Army.
    3. What punishment does Bean get for using a “deadline” in the battleroom?
      • A. He is “iced-out” of the school.
      • B. Corporal punishment (bodily pain)
      • C. They delete all his battle points.
      • D. Trick question! They promote him to commander.
    4. Why is Peter angry with Valentine?
      • A. She refuses to write for “Demosthenes” anymore.
      • B. She will not stop writing for the news nets.
      • C. Her writing is getting more attention than his.
      • D. She is not writing according to the plan.
    5. What does the government do to stop Peter and Valentine’s conspiracy?
      • A. Split up the family.
      • B. Expose their scheme to the public.
      • C. Abduct them and scare them into behaving.
      • D. Nothing.
    6. Where are Ender and Valentine reunited?
      • A. In a busy shopping center
      • B. On a raft on a lake
      • C. In a cell in a detention center
      • D. Trick question! They are not allowed to meet.
    7. Who tells Ender everything that humanity knows about Buggers?
      • A. Major Anderson
      • B. Colonel Graff
      • C. Peter Wiggin
      • D. Dr. Oki
    8. The new technology called Ansible allows humans to…
      • A. Communicate across galaxies.
      • B. Travel faster than light.
      • C. Reverse gravitational fields.
      • D. See into possible futures.
    9. How do humans know when the third invasion will occur?
      • A. Ansible has made a prediction.
      • B. The aliens have warned them.
      • C. Humans will invade the Bugger home-world.
      • D. Trick question! They have no idea when it will happen.
    10. What is preventing the Buggers and humanity from achieving peace?
      • A. The Buggers have no concept of peace.
      • B. Humanity will not trust the aliens.
      • C. They have no way to communicate.
      • D. The International Federation sabotages peace efforts.

    Ender’s Game Quiz 5: Chapter Questions for Chapters 14–15

    Ender's game quiz for 5th to 15th grade students focusing on key plot points and characters.

    FREE: Download or print the PDF as shown | cut and paste from the list

    PURCHASE: PDF, DOCX, and answer key

    1. Ender’s new teacher, Mazer Rackham, gives his first lesson by…
      • A. Beating Ender up.
      • B. Teaching Ender to dance.
      • C. Killing Alai.
      • D. Giving a tour of a Bugger colony.
    2. Mazer Rackham reveals that he stopped the second invasion by…
      • A. Releasing a virus.
      • B. Killing the alien queen.
      • C. Surrendering peacefully.
      • D. Trick question! He did not stop the second invasion.
    3. What causes Ender’s strange, disturbing dreams?
      • A. Guilt over sending soldiers to die
      • B. Drugs that maximize brain speed
      • C. His brain has been in zero gravity for too long.
      • D. The aliens are analyzing his thoughts and memories.
    4. Ender’s final exam in Command School involves…
      • A. Attacking the alien home-world.
      • B. Leading the alien invasion.
      • C. Beating a computer that thinks like he does.
      • D. Beating Peter in the battle simulator.
    5. What incredible fact does Mazer Rackham reveal to Ender?
      • A. The Buggers are made-up.
      • B. The Buggers already conquered Earth.
      • C. The simulations were real battles.
      • D. Ender is not a human.
    6. How does Ender prevent the world war on Earth?
      • A. He threatens to attack Earth.
      • B. He agrees to rule the planet.
      • C. He reveals the truth about the alien conspiracy.
      • D. Trick question! He does not prevent the war.
    7. Ender can never return to Earth because…
      • A. Humanity sees him as a monster.
      • B. He would be under Peter’s control.
      • C. Earth is secretly controlled by the aliens.
      • D. Trick question! He does return to Earth.
    8. Valentine tries to convince Ender to…
      • A. Return to Earth and take control.
      • B. Return to Earth and hide his identity.
      • C. Stay on the space station to continue his work.
      • D. Travel with her to colonize other planets.
    9. What do the aliens want Ender to do?
      • A. Save their species
      • B. Forgive them
      • C. Create peace for humanity
      • D. Join them
    10. What title does Ender adopt as an adult?
      • A. “Supreme Leader”
      • B. “The Dreamer of Dreams”
      • C. “Speaker for the Dead”
      • D. “Builder of Forbidden Worlds”

    Why Use Ender’s Game Reading Quizzes?

    Reading accountability without busywork

    Reading journals, lit circle role sheets, and packets share the same flaw: students copy them before the bell rings. A ten-question multiple-choice quiz at the start of class takes five minutes, produces a clean grade, and tells you immediately who read. Students arrive prepared, and class time goes toward discussion and analysis instead of plot summary.

    Fairness and predictability

    The reading schedule and quiz format stay consistent, so students with different learning approaches can prepare in the way that works for them. Quiz scores also give you something concrete to share with students and families before bigger assessments arrive.

    Literature circles

    Ender’s Game makes an excellent literature circle selection. Card’s novel holds student readers from the first chapter, and the ethical questions it raises give groups plenty to argue about. Circles only function when everyone arrives ready to talk.

    Extra credit

    Students who read Ender’s Game for extra credit and sit for these quizzes gain something real. The multiple-choice format scores quickly, and students who genuinely read will show it.


    Get the Full Ender’s Game Quiz Set

    The free PDF samples and cut-and-paste questions above cover all five readings and all 50 questions. The full purchased set adds DOCX format for easy editing and a complete answer key.

    FREE: Download or print the PDF as shown | cut and paste from the list

    PURCHASE: PDF, DOCX, and answer key


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